Itinerary based on 100
participants
2.00pm Event begins with brief and allocating
teams
2.10pm Challenge begins with teams competing at a series
of challenging games. Each team rotates through all of
the games until they have competed at everything
4.30pm Final- The two teams with the highest score compete
in the final to decide the winner. Winner announced and
awarded the company challenge trophy.
Some of the games available
from a wide range
Ancient Wheels -
Sitting aboard a flat wooden base, one team member balances
a bucket of water above head height. Directly beneath
the base are rollers acting as wheels to this vehicle.
The engine is made up of several other team members pulling
from a rope attached to the front of the board. As the
base moves forward the remaining team members quickly
move the rollers from the back to the front to prevent
the passenger falling forward and spilling precious water.
Whatever water remains is tipped into a measuring cylinder
at the end of the course. Extra points are awarded to
the first team to cross the finish line and also to those
with the most water in their measuring cylinder.
Whistle
Code - The team finds a boxing ring style
compound in which wooden jigsaw pieces are scattered.
The task is for up to six of the team members to enter
the ring blindfolded and assemble the pieces correctly.
They are controlled by the remaining team members who
are positioned outside the ring armed wit a variety of
whistles, horns etc. – their only permissible means
of communication. The whole team must therefore work out
an effective communication code before entering the ring
in order to succeed. To assemble the jigsaw is not an
easy task, but one that makes for hilarious spectating.
Australian
Planks - Each team is provided with 2
roped planks. They must negotiate a course on these planks
while racing against another team. The teams must mount
the planks with one foot on either plank, hold the ropes
in their hands and lift the planks trying to move forward
together. The planks will not lift at all unless everyone’s
foot is off it. Very good communication is needed to succeed
at this activity.
The
Holey Tube - The team points are locked
inside a box, the key to which is at the bottom of a 5ft
cylindrical tube which cannot be inverted or removed from
its position. The key is on a cork - so fill the tube
with water, but the tube is riddled with holes in groups
of four or five. The whole team has to use fingers, noses,
tongues or anything else applicable to plug the holes,
resist the water pressure building up and release the
key through the neck of the tube. Four buckets are provided
for each team to set up a chain gang and get water from
the source to the tunnel at the top of the tube.
Beach
Volley Ball - A game of volley ball, but
in this instance the ball will be a giant one. However,
before the game starts the teams will have to learn all
about the ball's power by performing some challenging
exercises requiring co-operation, lateral thinking and
physical dexterity. Once the marshal is convinced the
teams are ready for the big game and all safety issues
are understood, then the excitement will begin. This is
a head to head challenge with the other teams.
Human table football –
Our Human Table Football is a giant inflatable version
of the popular pub table football game and is hilarious
fun! People take the place of the plastic players strapped
to the poles. A great deal of skill and teamwork is needed
to score goals when the only way any of the ten players
can move is sideways! An inflatable base makes the game
even more thrilling.
Ballista
- Using an extensive variety of useful
but non-specialist materials
( bamboo canes, newspaper, bicycle inner tubes, plastic
netting, tape and string etc. ) each team must build a
ballista - a medieval catapult - capable of firing an
egg as far as possible. When the deadline for completion
is reached, all the teams are in attendance to watch each
team's bid for glory. Wonderfully ornate and ingeniously
designed ballistas often belie impending failure when
it comes to firing anything. Three scoring zones are marked
out, distance equaling points. Points are awarded by the
distance reached. Catching an egg in any zone doubles
points available.
Parachutes
- Full size round parachutes are used
to great effect. There are a variety of tasks the team
is required to execute, all visually very exciting. Each
team inflates their parachute over their head a number
of times requiring a co-ordinated effort to get the chute
high enough. The parachute is then pulled down and behind
everyone who then simultaneously sit on the floor - the
parachute should remain inflated like a domed tent. Back
on their feet, holding the parachute and facing each other,
people shout out the names of other holders opposite and
change places by going underneath the chute - several
pairs can all change at the same time. Each parachute
team sub-divides with a ball then being flicked from one
half of the chute to the other, the aim being to "score"
over the heads of the opposing team.
Storm
the Castle - This is a game where the
attacking team must navigate through various zones manned
by the defending team bringing a plastic bag filled with
water through to their team mates. If the bags are still
in one piece, the water is used to fill measuring cylinders.
At the end of the time limit when both teams have defended
and attacked, the team with the most water will be deemed
the winner.
Cost based on 100 participants
€70 per person + Vat @ 21%
Suitable for 15-2,000 participants
Location – any green
area / Indoor, any large conference room